VITA: ERIC ZIMMERMAN
Eric Zimmerman
Home:
718 383 1193
e@ericzimmerman.com
Office:
gameLab
368 Broadway #210
646 827 6644
fax
827 6645
eric@gmlb.com
cell:
917 554 0214
EDUCATION
1994 M.F.A. in Art & Technology
Advanced Computing
Center for the Arts & Design
The
1991 B.F.A. in Painting
The
Study towards Penn
BFA degree
2003 (upcoming) Junkbot Level Editor
Software tool that
lets players create game levels and post them online
A gameLab game
created for lego.com
2003 (upcoming) Worldbuilder
Singleplayer
game in which player creates and manages a LEGO world
A gameLab game
created for lego.com
2003 (upcoming)
Singleplayer
postmodern game about multitasking and retro-gaming
A gameLab game
licensed to Shockwave.com
2003 CRASH
Singleplayer
game about traffic patterns
A gameLab game
licensed to Shockwave.com
2003 Motobike Blast
Singleplayer
high-speed racing game that induces the flow state
A gameLab game
created for lego.com
2002 Spybotics
Singleplayer kids
game about programmable robots
A gameLab game
created for lego.com
2002 Drome Racing Challenge
Multiplayer
internet game where kids build and race cars
A gameLab game
created for lego.com
2002 Junkbot Undercover
Sequel to Junkbot
game
A gameLab game
created for lego.com
2002 BLiX Level Constructor Kit
Software tool that
lets players create their own game levels
and share them
with friends
a gameLab project
created for Shockwave.com
2001 FLUID
Singleplayer
non-commercial kiosk game about liquid ecosystem
A gameLab game
created for Swiss Re
2001 Junkbot
Singleplayer game
featuring original LEGO character
A gameLab game
created for lego.com
2001
Singleplayer game
about catching butterflies
a gameLab game
created for Shockwave.com
2000 SiSSYFiGHT 2000
Multiplayer
Internet game developed with Word.com,
available at
www.sissyfight.com
1999 Strain
Artificial life
non-commercial computer game
Premiered November
1999 at the Rotunda Gallery, NYC
1999 BLiX
Single player
puzzle game now available at www.shockwave.com
Developed with
Peter Lee & Michael Sweet
1998 & 1999 The GameZone
9 Internet games
published by Addison Wesley Longman’s KnowZone
Developed at Flat,
Inc.
1998 Flat Email Games
Multiplayer games
played over email (never released to the public)
Developed at Flat,
Inc.
1998 The Robot Club
CD-ROM Educational
Game published by Southpeak Interactive
Developed by R/GA
Interactive & Learn Technologies, Inc.
1996 Gearheads
CD-ROM Game
published by Philips Media
Developed by R/GA
Interactive
SELECTED
NON-DIGITAL PROJECTS
2004 (upcoming) The Intricate Investigation
Pop-up
book childrens game set in the world of Lemony Snicket
A gameLab game
created for Harper-Collins Press
2003 (upcoming)
Massively
multiplayer social word game
Created for the
Game Developers Conference 2003 by gameLab
2002 Power at Play
Massively
multiplayer social card game for Blur conference
Co-created with
Marina Zurkow
2002 Leviathan
Massively
multiplayer social board game
designed for the
Game Developers Conference 2002 by gameLab
2002 Devices of Wonder exhibition
brochure
Designed
interactive museum brochure for
2001 Bite Me
Massively
multiplayer social game
designed for the
Game Developers Conference 2001 by gameLab
2000 Link
Massively
multiplayer social game designed for the FlashForward2000
Conference, also
appeared at FlashForward 2001
2000 Manifesto
Massively
multiplayer card game
Premiering at AIGA
Collision Conference, April 2000
2000 Organism
Artificial life
boardgame and accompanying essay
Published as
insert in ArtByte magazine
2000 Life in the Garden
Interactive
paper book project with designer Nancy Nowacek
Published by RSUB
2000 Toys
Game for a gallery
setting that utilizes several dozen action figures
premiered at the
Bellevue Museum of Art, Seattle
1999 PUSH
Game installation
(non-computer)
Project Room,
Artists Space, NYC
1999 Three Games for a Gallery
Game installation
(non-computer)
Pl@ytimes exhibition,
Le Magasin,
Center for
Contemporary Arts,
1999 Suspicion
Card game designed
for an office
Pl@ytimes
exhibition, Le Magasin,
Center for
Contemporary Arts,
1998 120 Words
Poetry card game
for Installed exhibition at Sara
Meltzer Gallery, NYC
Developed with
Jeremy Sigler
CONFERENCES ORGANIZED AND DIRECTED
2003 (upcoming) Game Developers Conference Academic Summit
Planned
and organized 2-day conference about gaming studies
Created with the
IGDA for the GDC2003
2002 STRATEGIES: Making Games in NYC
Designed
and moderated event about game design, business, and culture
Presented by the
IGDA and the Center for New Design
2002 Blur
Co-planned
conference on Art and Technology
Presented by
Creative Time and the Center for New Design
1999 RE:PLAY Online Forum and
Conference
Director of online
and real-world conference about game design and culture
Sponsored by
Eyebeam Atelier, NYC
SELECTED
EXHIBITIONS & FESTIVALS (DIGITAL WORK)
2003 (upcoming) Digital
Arts and Culture 2003
FLUID selected for DAC conference
exhibition
2003 (upcoming) Wisconsin
Film Festival
FLUID selected for film festival
exhibition on moving images
2003
FLUID selected for AMMI exhibit on
experimental digital culture
2002 ArtFutura 2002 Gallery
FLUID selected for conference exhibition
2002 SIGGRAPH 2002
FLUID selected for conference exhibition
2002 GAME ON,
Junkbot selected for major museum
exhibition about history of games
2002 Experimental Gameplay Workshop
honoring
experimental games
2001 Animation at PS1
SiSSYFiGHT 2000 selected for
interdisciplinary exhibition on animation
2000
Art Entertainment Network
SiSSYFiGHT 2000 selected
for
2000 Open Source Lounge
STRAIN exhibited
in show about digital culture in
2000 Electrolobby, ARS
ELECTRONICA,
SiSSYFiGHT 2000
exhibited in juried show on digital culture
2000 Shift-Ctrl: computers,
games, and art
SiSSYFiGHT 2000
selected for show on digital culture at UC Irvine
2000 World Wide Video Festival
STRAIN exhibited
in
2000 SIGGRAPH 2000
SiSSYFiGHT 2000 & BLiX accepted into juried
1999 Digital Salon Exhibitor
(juried exhibition), NYC
BLiX computer game
1999 Cyber99,
BLiX computer game
1999 ARS Electronica Exhibitor
(juried exhibition),
BLiX computer game
SELECTED
EXHIBITIONS (NON-DIGITAL WORK)
2000 Game Show (group show +
residency)
2000 Artists Space project
room
Push installation at Artists Space,
1999 The Lottery (group show)
Rotunda Gallery,
1999 Pl@ytimes (group show)
Le Magasin, Center
for Contemporary Arts,
1998 Group show
BOOK
& ARTICLE PUBLICATIONS
2003 (upcoming) Game + Design: Fundamentals of Meaningful Play
Textbook
on game design co-authored with Katie Salen
2003 (upcoming) RE:PLAY / Game Design + Game Culture
Editor
for book based on critical diaglogues of the RE:PLAY conference
2003 (upcoming) First Person
Contributed
chapter about games and stories to book on digital narratives
2003 (upcoming) Handbook of Computer Gaming
Contributed
chapter about game design for interdisciplinary handbook
2003 IGDA Curriculum Guidelines
Contributor to
industry whitepaper about educating game developers
2002 GAME ON Catalog
Essay on Independent Games for museum book catalog
2001 Game Design Syllabus
Co-authored
with Frank Lantz
Syllabus appearing
in Education of an E-Designer, edited
by Steve Heller
2001 Technologies of Undressing: The
Digital Paper Dolls of KISS
Chapter in Flesh Eating Technologies, co-authored
with Elena Gorfinkel
Semiotext(e)
Sylvere Lotringer
& Sara Diamond, editors
2000 Technologies of Undressing: The
Digital Paper Dolls of KISS
Co-authored with
Elena Gorfinkel
Appeared in online
journal LUCKYKISS_XXX
2000 Against Hypertext
Essay in American Letters & Commentary book
publication
2000 Technologies of Undressing: The
Digital Paper Dolls of KISS
Co-authored with
Elena Gorfinkel
Chapter in SEX: The Art of Allure in Graphic and
Advertising Design,
Allworth Press,
Steve Heller, editor
1999 Rules, Play, & Culture:
Checkmate!
Article in Merge
Magazine #5, co-authored with Frank Lantz
1999 Pl@ytimes exhibition catalogue
Le Magasin, Center
for Contemporary Art,
Documentation on Three Games for a Gallery
1998 Rules of the Game
Chapter in If/Then
1.0: Play
Netherlands Design
Institute
Jan Abrams, Editor
1998 Technologies of Undressing: The
Digital Paper Dolls of KISS
Co-authored with
Elena Gorfinkel
Article in Zed
Magazine, issue 5
1997 Kiss And Tell
Co-authored with
Elena Gorfinkel
Article in 21C,
January 1997 issue
1997 - 1999 Digital game & toy reviews, interviews
I.D. Magazine
2001
Alsteel
Selected
for documentary & ad campaign about Alsteel-designed chair
2002 NPR Interview
Appeared on Public
Radio show Studio 360
2001
Game
Boys
Feature
on gameLab in Metropolis Magazine
2001 How Magazine review of
2001 Game
Boy
Visual essay and
write-up for One design magazine, May 2001
2001 Newsweek review of BLiX
2000 Interview with Eric Zimmerman
Interviewed by
Huan-Hu Chye for Satellite Magazine, Dec 2000
2000 Wired Magazine BLiX
Review
2000 Profile on Eric Zimmerman
in Design
(Korean design
magazine)
2000 Interview
with a Game Designer (extended interview)
Eric Zimmerman
interviewed by Lionel Bauvier & Fabrice Stron
Parachon (French
Journal)
2000 Guardian SiSSYFiGHT 2000 review
(
2000
Feature on SiSSYFiGHT 2000
Vancouver
Today newspaper
2000 NPR Interview
Appeared in
roundtable discussion in nationally syndicated show
Connections
2000 Happy Web review of SiSSYFiGHT 2000
(Italian lifestyle
magazine)
2000 Feature on SiSSYFiGHT 2000
The Globe Review
newspaper (Canadian)
2000
Feature on SiSSYFiGHT 2000
The
New York Times
2000 Play (interview with Bill Jones)
ArtByte Magazine,
March/April 2000
Interview about
games and art
1999 RE:PLAY
Village Voice
review of RE:PLAY Conference
1999 BLiX (featured on cover)
Leonardo
Magazine, October 1999
1999 Artist Interview
Artists
Space Newsletter
Interviewed by
Janelle Porter, Artists Space Curator
1999-2000 Online interviews in nytimes.com,
newmedia.com, macgaming.com,
next-generation.com
LECTURES
& PANELS
2003 (upcoming)
Lecture on game
design presented with Katie Salen
2003 (upcoming) HOW
Design Conference
Lecture on
designing meaningful play
2003 (upcoming) Wisconsin
Film Festival
Lecture on games
and cinema for film festival
2003 (upcoming) Game
Developers Conference 2003
Co-lecturing on
rule-breaking with Katie Salen
2003 (upcoming) GDC
Academic Summit
Moderating panel
on the future of gaming for Game Developers Conference
2003 Consolate General of
Sweden, NYC
Moderated panel on
games and business
2002 ArtFutura2002
Panel on
Independent Games for
2002 British Broadcasting
Corporation
Design lecture for
BBC New Media research group
2002 Canadian Film Centre
Interactive Arena
panel on game culture
2002
Artists Talk at
Interactive Telecommunications Program
2002 NYC SIGGRAPH
Panel on Game
Development in
2002 University of
Presentation at interdisciplinary
think tank on design
2002 Center for Communication
Panel on Careers
in Media
2002 Kaiser Family Foundation
Roundtable on
games, media, and violence
2002 Creative Time: Projects
and Prototypes
Critique of Grand
Theft Auto 3 for public lecture