Vice Magazine’s Motherboard came out to Brooklyn to shoot me talking about game design and showing off an early prototype for Sixteen Tons.
A whole bunch of little videos about different aspects of game design as part of the Critical Path project.
• Hilarious video review of my strategy board game Quantum by the clever folks at Shut Up & Sit Down.
• In this PBS mini-doc about game personalities in NYC, I join Jesper Juul, Leigh Alexander, and Sayed Salahuddin as a talking head talking about games.
The Submarine Channel, a Netherlands-based video site, produced this short in which I talk about the “Ludic Century” in which we’re all now living.


• Kill Screen's Michelle Ehrhardt on the Waiting Rooms installation by Nathalie Pozzi and myself at the Rubin Museum of Art.
• Wonderful in-depth article in the New York Times by Chris Suellentrop about a class I taught with Bennett Foddy at the NYU Game Center.
• Vice Magazine's Creators Project piece about the Starry Heavens project that Nathalie Pozzi and I installed at the Smithsonian American Art Museum.  
A lovely interview with Christy Dena for the Australian poetry journal Cordite.
Interview with Nathalie Pozzi and myself for the French design festival D-Days on the occasion of our Flatlands project. (in French) 
• A profile focusing on SiSSYFiGHT 2000 with Michael Brown for Polygon.
• A few of the many reviews of Local No. 12's The Metagame: WiredBoing BoingHyperallergic, and my favorite, on the blisteringly smart Shut Up & Sit Down.
• For her NY Times Habitats column, Connie Rosenblum put together this portrait of Nathalie Pozzi, me, and our apartment.
New Yorker writer Blake Eskin penned this wonderful write-up of his playtest experience of Starry Heavens.
• This extended interview in Paste Magazine by Cassandra Khaw delves into my game-making childhood and  evolution from “artist” to “designer.”
• Kirk Hamilton wrote this great piece in Kotaku about the Metagame, including an instructional video.


• I was thrilled to be featured in this episode of my favorite podcast, 99% Invisible, about the design of Monopoly.
• An episode of Amy Jo Kim's Getting2Alpha podcast about the game design process.
In this episode of Another Castle, I talk with Charles Pratt and Noah Sasso about why game design is meaningful.
• I chat and debate about the concept of emergence with Ryan Sturm and Geoff Englestein on this episode of the Ludology podcast.
• Wes Williams and Spencer Wilson and I spent  an episode of their podcast Core Elements discussing game design and its relationship to culture.
• Jeff Rubin, of the Jeff Rubin Jeff Rubin podcast, chatted with me for an episode about the NYU Game Center’s approach to teaching game design.

Games are not good for you! - a Keynote lecture at the 2013 Games for Change Festival in New York City.
Presentation with Nathalie Pozzi from 2012 at the Science Museum in Dublin about our work together.
• Two talks from the Goethe Institute's 2014 PLAYSTORMING conference in Krakow: a keynote in which I question the "Ludic Century" idea put forward by a certain "Eric Zimmerman" and a short panel talk about why games should NOT aspire to the status of art.
• A conversation with the amazing Bernie DeKoven at the 2013 Independent Games Festival.
• Video from a streaming Game Design workshop at General Assembly in New York City.