tabletop game, 2000 (republished 2015)

Two players evolve and grow modular organisms, attempting to devour or suffocate their opponents. Organism grew out of a love for complex systems and cellular autonoma. There are many ways to approach your evolution, from a single armored behemoth to several smaller and more mobile attackers.

Organism was originally published in 21st Century magazine in 2000 and was republished in 2015 in Garage Magazine. Karen Sideman executed the original visual design and was very influential on the overall concept and game design. Images here are from the 2015 version.