2018
Losswords (working title)
iOS game that uses public domain literature as the basis for word puzzles.
Kickstarted in 2016, in development with Local No. 12
May 68
narrative iOS experience set during the May 1968 Paris protests.
in development with the Leisure Collective
Ludic (working title)
Tabletop strategy game about dreams escaped from the unconscious.
in development with publisher FunForge
The Metagame: Games People Play (working title)
themed expansion for Local No. 12's card game The Metagame, in collaboration with Shut Up & Sit Down
2016
Waiting Rooms
installation that takes the form of a series of absurdist waiting rooms
with Nathalie Pozzi, first installed at the Rubin Museum of Art, New York City
The Metagame: Sci-Fi
themed expansion for Local No. 12's card game The Metagame
The Metagame: Film 101
themed expansion for Local No. 12's card game The Metagame
2015
SiSSYFiGHT 2000 re-launch
Kickstarted re-launch of 1999 multiplayer online game about little girls in social conflict on a playground
re-launched with Ranjit Bhatnagar and Naomi Clark
The Metagame
definitive edition of card game system about cultural aesthetics and debate
designed and published with Local No. 12
2014
Quantum
strategy boardgame set in a turn-of-the-century retro future
published by FunForge, Paris
Organism
redesigned version of tabletop strategy game about artificial life
published in Garage Magazine
2013
Doing it on the Table (continued in 2014 & 2015)
curated exhibition of tabletop games by videogame designers
curated for the Game Developers Conference, San Francisco
2012
Interference
physical game installation where players take pieces from each other
created with Nathalie Pozzi, commissioned by la Gaite Lyrique, Paris
The Metagame: Videogame Edition
boxed version of metagame where players argue about game aesthetics
created with and published by Local No. 12
The Metagame: Videogame Edition Expansion Pack
expansion to the Metagame card game
created with and published by Local No. 12
Armada d6
strategy boardgame that uses dice as the player’s units
premiered at the IndieCade Festival of Independent Games
2011
Starry Heavens
performative game installation where players strategically overthrow a ruler
created with Nathalie Pozzi for Kill Screen Arcade at MoMA
Figment
card game embedded in a book that remixes content and meaning
published in Switching Codes, University of Chicago Press, 2011
Sixteen Tons – tabletop edition
miniature version of Sixteen Tons game designed for tabletop use
The Metagame
massively multiplayer card game about videogame aesthetics
created with Local No. 12, premiered at the Game Developers Conference
The Metagame: Culture Edition
expanded version of the Metagame that includes all kinds of culture
created with Local No. 12, published as artists project in Esopus Magazine
Leela
Xbox Kinect game that explores the intersection of play and meditation
created with Deepok Chopra and Curious Pictures, published by THQ
2010
Sixteen Tons
physical game installation where players use real money to bargain for labor
created with Nathalie Pozzi, commissioned by the Art History of Games
PLAY
short film about a future in which games and reality have blurred
created with Director David Kaplan, funded by ITVS
Waking Up
PC game about dreaming butterflies
created with Josh DeBonis
Cross My Heart & Hope to Die
large-scale game installation inspired by the myth of the minotaur
created with Nathalie Pozzi for Come Out & Play Festival of street games
BlockBall
experimental sport where players constantly switch teams
premiered at Come Out & Play Festival of Street Games
Flatlands
game installation featuring debate over 100+ gameboards
created with Nathalie Pozzi for Babycastles
Crowdball
room-sized social sport
premiered at the Games for Change Indie Game Slam
2009
Gamestar Mechanic
online game and community site that lets kids create and share games
created by Gamelab, now managed by E-Line Media and the Institute of Play
BackChatter
Twitter-based game in which players bet on words in the Twitter stream
created with Local No. 12 for several conferences, including Games Learning
& Society, IndieCade, Game Developers Conference, Games for Change
Lose this Game
massively multiplayer social game, created for the Game Developers
Conference with a consortium of NYC-based game designers
Tribes
massively multiplayer social game about cooperation in the stone age
created with Karen Sideman for the AMD Foundation
Card Sharp
social game for a conference about networking and sharing information
created with Karen Sideman, premiered at Games for Change Conference
2008
Jojo’s Fashion Show 2: Las Cruces
PC / online game sequel to Jojo’s Fashion Show
created by Gamelab and published by iWin
Top Chef
PC / online game in which players use strategy and skill to cook food
created by Gamelab, published by Brighter Minds Media
Talking Points
social card game about the language and meanings of politics
created with Karen Sideman, premiered at Obama fundraising event
Gangs of GDC
massively multiplayer FTF videogame that used cell phones as controllers
created by Gamelab for the Game Developers Conference
2007
Out of Your Mind
PC / online game about getting rid of the bugs inside people’s heads
created by Gamelab and Curious Pictures
Jojo’s Fashion Show
PC / online game in which players have to make aesthetic style choices
created by Gamelab, published by iWin
The MetaGame
game show pilot in which players debate questions of videogame aesthetics
co-hosted with Frank Lantz, aired on MTV.com
Destroy All Developers
massively multiplayer social game about business card collecting mission
created by Gamelab for the Game Developers Conference
2006
Ayiti: The Cost of Life
online game that simulates the challenges of poverty in Haiti
created by Gamelab with Global Kids
Miss Management
PC / online game about office politics and running a business
created and published by Gamelab
Lego Fever
PC / online game about building with LEGO bricks in a psychedelic world
created by Gamelab and published by LEGO
Downbeat
online music game set in the style and sounds of the 1980s
created by Gamelab for VH-1
Plantasia
PC / online game about planting and managing magical gardens
created by Gamelab, published by PlayFirst
Egg vs. Chicken
PC / online puzzle game that pits heroic eggs against marauding chickens
created by Gamelab, published by PlayFirst
Pantheon
massively multiplayer social game of strategy and politics
created by Gamelab for the Game Developers Conference
2005
Diner Dash
iconic PC / online game about waiting tables at a busy restaurant
created by Gamelab, published by PlayFirst
Shopmania
PC / online puzzle game that parodies consumer culture and consumption
created by Gamelab, published by iWin
Arcadia Re-Mix
PC / online game that expanded the original Arcadia with more content
created and published by Gamelab
ConfQuest
massively multiplayer social game that turns a conference into an MMO
created by Gamelab for the Game Developers Conference
LEGO X-Pod Playoff 2
expansion of the original X-Pod Game with more content
created by Gamelab, published by LEGO
2004
Subway Scramble
PC / online game in which players get passengers to the correct destination
created by Gamelab, published by PlayFirst
LEGO X-Pod Playoff
strategy game in which players construct their own pieces using LEGO bricks
created by Gamelab, published by LEGO
Mighty Beanz Trading Card Game
collectable card game about battling toys
created by Gamelab, published by Genio
Supercollider
massively multiplayer social game about collecting hands of cards
created by Gamelab for the Game Developers Conference
Moderately Multiplayer Other Players Game
social conference game that parodied online culture
created with Jesper Juul for the Other Players Conference
2003
FATE: The Carnivale Game
online game that uses the Tarot deck as the basis for a strategy game
created by Gamelab for HBO
LEGO Inventor
online game that lets players create strange machines with LEGO bricks
created by Gamelab for LEGO
Arcadia
online postmodern game about multitasking and retro-gaming
created and self-published by Gamelab
CRASH
online game about managing hypnotic traffic patterns
created and self-published by Gamelab
Alphabet City
massively multiplayer social game where players spell words together
created by Gamelab for the Game Developers Conference
Buzzwords
massively multiplayer social card game about academic language
created with Katie Salen for Digital Games Research Association Conference
LEGO Worldbuilder 2
online game expansion of the original Worldbuilder with more content
created by Gamelab, published by LEGO
Motobike Blast
online high-speed racing game
created by Gamelab for LEGO
2002
Spybotics: The Nightfall Incident
online role-playing strategy game about programmable robots
created by Gamelab for LEGO
LEGO Worldbuilder
online game in which player creates and manages a LEGO world
created by Gamelab, published by LEGO
Drome Racing Challenge
multiplayer asynchronous internet game where kids design and race cars
created by Gamelab for LEGO
Junkbot Undercover
sequel to LEGO Junkbot game that added more content
created by Gamelab for LEGO
BLiX Level Constructor Kit
online software tool to let players create and share game levels
created by Gamelab
Power at Play
massively multiplayer social card game about mischievous interaction
created with Marina Zurkow for the Blur conference
Leviathan
massively multiplayer social game about coordinating global strategies
created by Gamelab for the Game Developers Conference
Devices of Wonder exhibition brochure
museum exhibition brochure in the form of a game
created for the Getty Museum, Los Angeles
Bite Me
massively multiplayer social game about play as a social virus
designed by Gamelab for the Game Developers Conference
2001
FLUID
touchscreen game installation about playing with a liquid ecosystem
created by Gamelab for the Swiss Re Center for Global Dialog
LEGO Stack-It
online game about constructing an infinite tower out of LEGO bricks
created by Gamelab for LEGO
Junkbot
online puzzle-solving game about helping Junkbot escape from factory
created by Gamelab for LEGO
LOOP
online game about catching butterflies
created by Gamelab for Shockwave.com
2000
Link
massively multiplayer social game about finding specific people
created with Frank Lantz, for the FlashForward Conference
Manifesto
massively multiplayer social game in which players create manifestos
created for the AIGA Collision Conference
Organism
boardgame about creating an evolving artificial life form
published by ArtByte magazine
Life in the Garden
interactive paper book project about the Garden of Eden
created with Nancy Nowacek, published by RSUB
Toys
game where players use cards to resolve conflicts between found toys
premiered at the Bellevue Museum of Art
Devour
card game where creatures eat each other in a changing cycle
created with Marina Zurkow, premiered at Bellevue Museum of Art
1999
BLiX
online abstract puzzle game with techno music and visual style
created with Peter Lee and Michael Sweet, published by Shockwave.com
PUSH
physical game installation where players strategically move huge foam cubes
commissioned by Artists Space, NYC
Three Games for a Gallery
social and physical game installations: RACE, DUEL, and CAPTURE
commissioned by Le Magasin Center for Contemporary Art, Grenoble France
Suspicion
social card game about deception, designed for an office
premiered at R/GA, New York City
Strain
experimental computer game about managing artificial life
Created with Peter Berry and John Sharp, premiered November at the Rotunda Gallery, Brooklyn
SiSSYFiGHT 2000
multiplayer online game about little girls in social conflict on a playground
created with Word.com
1998
120 Words
hand-made tile-based game about deconstructing and reconstructing poetry
created with Jeremy Sigler, premiered at Sara Meltzer Gallery, NYC
The GameZone
9 web-based games published by Addison Wesley Longman’s KnowZone
created by Flat, Inc.
The Robot Club
PC educational game where players program virtual robots to solve problems
created by R/GA Interactive and Learn Technologies, published by Southpeak Interactive
1996
Gearheads
PC emergent strategy game about battling wind-up toys
created by R/GA Interactive, published by Philips Media