online game with Gamelab, published 2004 by PlayFirst

At Gamelab we always had a love for systems, and in Subway Scramble the player stops and starts subway cars to bring passengers to the proper destinations. Playing well requires a zen-like sense of seeing all the moving parts interacting together and an impeccable sense of timing.

Frank Lantz had a strong hand in Subway Scramble - both in the tight game design and the infographics-inspired art direction. One of the lesser-known but wonderfully original Gamelab games.